The Sihir

The Sihir are the native inhabitants of the Archipelago. Although said to have been wiped out by the crusades of Rys the Cleansing Fire, recent events have shown that to be not entirely true.

Each Sihir has their own connection to a storm or meteorological event. Some control lightning storms; others control volcanic eruptions. Whatever their particular power, each Sihir is a dangerous and powerful entity. While simultaneously monstrous and beautiful to see, they are a primal force of nature ruled only by their whims and self-imposed morals.

Historical Significance
Before the arrival of the mortals, the Archipelago was the Sihir’s playground. They created creatures and destroyed them; reformed continents and islands on a whim. The Sihir couldn’t leave, but they could change it in whatever ways they desired. The archipelago was a place of magic and mystery where no sentient mortal tread except for them.

That changed when the mortals arrived. These were beings that the Sihir had no hands in creating. The more friendly and curious Sihir approached them soon after their arrival (which was several hundred years after the first settlers, and about fifty years before Rys arrived at the Archipelago, and 75 years before the war against them.) In the short time they spent with the mortals the Sihir grew more attached to them than they had to any of their creations, which made the betrayal against them all the more bitter.

Known Sihir
Although few records remain of the history of the Sihir, having been destroyed by Rys the Cleansing Fire, there are those few that attempt to preserve this often-forgotten lore. By these few people's efforts, it is known that eight Sihir were active during the time of Rys.
 * Avani, The Magnetic Tremor. First-born, representing patience.
 * Cinead, the Wildfire. Second-born, representing honor. Leader of the Sihir during the Golden Age of the Archipelago. Second to be destroyed by Rys the Cleansing Fire.
 * Tervat, the Wandering Typhoon. Third-born, representing curiosity.
 * Haukea, the Silent Snowfall. Fourth-born, representing rage. (Killed by Rys)
 * Ghayth, The Gentle Sirocco. Fifth-born, representing pleasure.
 * Northwind, the Pirate Queen of the Archipelago. Sixth-born, representing desire. Attempted to capture the party in the high seas. Also known as Jasura, the Roaring Tempest.
 * Saliman, the Volcanic Cascade. Seventh-born, representing knowledge. Encountered by the party in a section of the Necropolis outside Cinderglen.
 * Era, the Zephyr. Eighth-born, representing freedom. Worshipped by the residents of Silverfont. First to be destroyed by Rys the Cleansing Fire.